A gangster goblin head I made recently, a vector, a wheat field in the style of my "Burning" piece, and a banner idea.
Showing posts with label vector. Show all posts
Showing posts with label vector. Show all posts
Thursday, September 13, 2012
Medieval Times
A poster for the Medieval Times I made sophomore year. There's a lot of images in this one. The overall banner shape makes a large sword, at the edge of the banners you can see what looks like different castle tower tops, and in the text the lining up of the "I" in medieval and the "M" in times makes a broadsword shape.
School Supplies
A group of school supplies that inspired my "Treasure Hunter" piece. This was for a project sophomore year that was more about generating concepts to see how far we could run with a theme for it's marketability. The teacher liked it but it was pointed out by several classmates that a pencil sharpener that involves you sticking a pencil up a nose may not be the best thing for young kids. They're probably right!
Tuesday, September 11, 2012
Ivan & theWolf

An illustration of Ivan and the Wolf. I tend to like Russian fairy tales, because the characters don't necessarily -learn- anything from their actions, but you do see others suffering or benefiting because of them. This is especially true with any tale including Ivan the Fool, which is a reoccurring character in Russian tales.
Monday, September 10, 2012
Board Game
Part of a group project I did that consisted of making a board game. Aside from the actual board and card designs, I also sculpted the game pieces (not shown here).

here's some stuff from Sophomore year. These are the components I made for a boardgame in one of my group classes. It was loads of fun to work on, and being a fan of board games, I always wanted to make my own. I also sculpted the player pieces, which were monsters based off of things like the yeti, Medusa, audrey II, a slime, and some things off my own brain. The basic premise of the game was to systematically scare your opponents off the board and be the last monster standing. There were "action" spaces that would give you certain effects, card spaces that gave you cards to use on yourself or your opponent, and a two tier board for an added layer of strategy. There were three types of areas as well, that helped certain monsters. Complicated? Maybe! But it was fun. The setting of the game was based around the idea that people are no longer on earth, and these monsters are what roam around.
I'll post some pictures of the final results later.
here's some stuff from Sophomore year. These are the components I made for a boardgame in one of my group classes. It was loads of fun to work on, and being a fan of board games, I always wanted to make my own. I also sculpted the player pieces, which were monsters based off of things like the yeti, Medusa, audrey II, a slime, and some things off my own brain. The basic premise of the game was to systematically scare your opponents off the board and be the last monster standing. There were "action" spaces that would give you certain effects, card spaces that gave you cards to use on yourself or your opponent, and a two tier board for an added layer of strategy. There were three types of areas as well, that helped certain monsters. Complicated? Maybe! But it was fun. The setting of the game was based around the idea that people are no longer on earth, and these monsters are what roam around.
I'll post some pictures of the final results later.
Sunday, April 22, 2012
MORE VIKING!
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